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Increase shadowstrike dmg
Increase shadowstrike dmg








Using your interrupt in combat is very useful as it can prevent the enemy damage you, or sometimes even prevent them from stunning you or knocking you back!

increase shadowstrike dmg

Enemy castbars that fill up from left right are called channels and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are casting. Mind Snap (Lvl 18) - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Guard (Lvl 16) - Guard - Protect another player / companion Accidentally damaging your crowd control'd target will wake them up.įorce of Will (Lvl 9) - Stunbreaker - If you are stunned and can’t move, you can use this ability to unstun yourself.

increase shadowstrike dmg

You use it before a fight, to temporarily knock an opponent out of the fight while you deal with the other enemies. Meditation (Lvl 1) - Regeneration - Regain health out of battleįorce Stun (Lvl 5) - Short Stun - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.įorce Lift (Lvl 7) - Crowd Control - Your crowd control is a special type of stun you can only use outside of combat. These abilities may not be directly for attacking, but they are used heavily by skilled Shadows in combat to turn the tide of a fight. The Shadow has these defensive and healing abilities and you'll want to know where they are in a difficult fight. Use these abilities to help yourself stay alive. You can combine your Infiltration buffs with your attacks to create powerful combinations.

  • Mass Mind Control (Lvl 20) - Area Taunt.
  • These Infiltration attacks are useful for attacking groups of enemies. Psychokinetic Blast (Lvl 58) (when sparkling)ĭouble Strike (Lvl 2) (until level 26 replaced by Clairvoyant Strike) Use #1 as often as possible, then #2 if #1 is not available, then #3 if neither of the first two abilities are available, and so on. The Infiltration Shadow gets many attack abilities as they level, but these are the most important, in order from most powerful to least.

    increase shadowstrike dmg

    This choice is not permanent, you will be able to switch between all three options. To start playing Infiltration, you will need to first create your Jedi Consular Shadow character, and once you are ingame, press K on your keyboard to open the Combat Proficiences panel, and choose Infiltration from the three options.

    #INCREASE SHADOWSTRIKE DMG HOW TO#

    How to choose Infiltration: You can start playing Infiltration at level 1. In order for Project to be useful you must have the following:ġ/1 Particle Acceleration (Kinetic Combat Tree) While Combat Technique is active, damage from Double Strike, Whirling Blow, and Spinning Strike have a 30% to cause your next Project to be a critical hit and cause it to deal 50% more damage if under the effects of Force Potencyġ/1 Bombardment (Kinetic Combat Tree) Increases damage and threat of Project by 15%Ģ/2 Circling Shadows (Infiltration Tree Double Strike, Spinning Strike, and Clairvoyant Strike reduce the Force cost of Project by 25%, stacks up to two timesģ/3 Upheaval (Balance Tree) 45% chance to launch a second Project at 50% damageWithout these talents Shadow Strike and Project are not worth using with these talents Shadow Strike and Project become quite powerful (when the conditions defined by the talents are met).Type your level to filter the guide for your level. In order for Shadow Strike to be useful you must have:ģ/3 Infiltration Tactics (Infiltration Tree) Direct damage has a 30% chance to reduce the Force cost of Shadow Strike by 50% and increase its Armor Penetration by 50%Ģ/2 Circling Shadows (Infiltration Tree) Increases critical strike damage of Shadow Strike by 30% Kitru pretty much said it all, but just to recap:








    Increase shadowstrike dmg